warhammer 40k homebrew codex

That would make them nearly as large as some of the original First Founding Space Marine Legions after the terrible losses of the Horus Heresy, and means that the Black Templars are one of only three Chapters of Astartes (the others being the Space Wolves and the Grey Knights) thought to violate the 1,000 Space Marines to a Chapter limitation as proscribed by the Codex Astartes. The potential size of the Black Templars has resulted in close scrutiny by some of the more Puritan members of the Inquisition. Increases growth, enhances function of other organs, especially Biscopea and Ossmudula. Rather than let them face a slow, insane death, Blood Angels will form those who have newly succumbed to the Black Rage into a special unit known as the Death Company. In addition to the question of who these warriors were is the question of why are they so venerated? Psycho-organically, initiates are noted to display increased aggression, as is to be expected, but also a marked tendency towards cohesion and the adoption of hierarchy, alongside an almost pathological dedication to the achievement of an assigned goal, particularly when compared against the psychological profiles of certain other Chapters, who demonstrate more markedly heightened individualistic and fractious tendencies post-implantation, such as the White Scars or Space Wolves. Fleet-based Chapters recruit from a wide range of planets. It's best to occlude a Chapter's origins and keep it mysterious, as this is much more inventive and makes your Chapter much more believable and interesting. The other type of planetary assault is the massed landing. The profound misery of a Primarch. Some Chapters inherit a great deal of the rites and traditions of the culture from which they recruit, while many more are so steeped in their own history and tradition that they are quite unique. Other Aspirants might have to cross an entire continent of irradiated ash dunes, traverse an impassable mountain range, swim a predator-infested ocean or a hundred other such challenges. Primarch's Curse: The Strong are Strongest Alone, Things NOT to Do When Creating a Homebrew Chapter, Do NOT claim your Chapter was created from Traitor Legion Gene-Seed, Do NOT say that your Chapter is a Space Wolves Successor Chapter, Do NOT claim that your Chapter has cured the twin-flaws of Sanguinius, Do NOT say that your Chapter is one of the Lost Legions, Do NOT claim your Chapter was created from a lost company, Do NOT claim your Chapter was created whole from another Chapter, Do NOT claim your Chapter was secretly created by a Primarch, Do NOT say that your Chapter is a Grey Knights Successor Chapter, Don't claim your Chapter was created by an unknown twenty-first Primarch, Do NOT have your Chapter fulfill the role of another Imperial organisation, Do NOT say that your Chapter was Founded by someone other than the High Lords of Terra, Do NOT claim your Chapter is a Gue'vesa Chapter or Xenos-Aligned, Do NOT Claim your Chapter are allies with the Legion of the Damned, The use of Deus Ex Machina, or the 'Magical Rogue Inquisitor', Do NOT say your Chapter was 'Lost to the Warp', Do NOT claim your Chapter was central to any of the major campaigns, Bolter & Chainsword forum's "Guide to DIYing" by Aurelius Rex, Bolter & Chainsword forum's "Clichs and Lazy Plot Devices" by Rogue Trader, This Founding occurred several standard decades after the climax of the catastrophic events of the War of the Beast - the massive Ork WAAAGH! The paralysing fear that even a man as great as Dorn experienced, for himself and for Mankind, over the Emperor's broken body after the end of His battle with Horus. It is the most solitary of confinements, where no self-respecting battle-brother need look upon his own weakness and invalidity and where he might summon the strength of will to banish the Darkness of the Primarch and recover his sanity. Your Chapter CANNOT be allies of the mysterious Legion of the Damned, as they are a separate entity whose purpose and deployment are unknown to the wider Imperium, and who deploy in accordance to the Emperor's will. Should the home world face invasion, the Space Marines may revert to direct rule for the duration of the emergency, or at the very least have the power to issue grand strategy to the worlds indigenous armies. It is a hatred which simmers in the heart of every Howling Griffon battle-brother but one which can spill over in times of madness and consume them and their every thought. At the conclusion of the trials, those few Aspirants that have been deemed worthy are taken away, invariably never to see their people again. The vast majority of Space Marine Chapters are descended from the Ultramarines, and as such adhere to the dictates of the Codex Astartes. An Exposure Trial in such a place would force the Aspirant to go out into the jungle alone and face the terrors of the wild with only himself to rely upon for the first time in his life. When fighting in defence, the Space Marines identify the point the enemy is most likely to assault, and hold it come what may. Miniature Showcase - Originally a hobby section providing information on collecting, building and painting an army. They just aren't nice. War in the 41st Millennium is not subject to moral laws or strategic logic; it is a matter of faith, and faith is the one thing for which men will willingly die. The members of the Death Company are then sent out to perform the most dangerous assaults, hoping for a quick and honourable death in combat. Ryan Hilton. The world's occupants are packed into industrial centres called hive-cities so that as much of the surface remains as accessible as possible and the workforce can be controlled and focused to maximum effect. To begin, please ensure that you have read the Site Policy rules and the article quality policy. Codex Supplements have their parent faction noted in brackets. He faces creatures dredged up from his own nightmares and phantoms seeded in his mind by the Librarian, who presides over the Trial and judges the Aspirant's very soul. Battle-Brothers drawn from these Chapters are often just as inflexible in their ways as a strict adherent to the Codex, and excel in one particular field. There are plenty of Chapters that prefer to maintain their secrecy and isolate themselves from nearby populations. This instability may have been the "Wulfen" gene that manifests itself at times in the Space Wolves themselves, most obviously among the Space Marines of the Chapter's 13th Great Company. Expansions for Warhammer 40,000 provide alternative ways to play the game. Although as devoted to the Emperor as any other Space Marine Chapter, the Space Wolves express their faith not in prayer and piety, but in feats of arms. Codex: Kroot : Free Download, Borrow, and Streaming : Internet Archive Codex: Kroot Usage CC0 1.0 Universal Topics Warhammer, Game Component, T'au Empire, Kroot, Playable Army, Fanmade, Unofficial, Codex, 40K, Warhammer 40.000, Warhammer 40K, War Games, War Gaming, TTG, Tabletop Game Collection opensource Language English The fun is in joining up these disparate points, or changing them as you see fit to create a Chapter you can be proud of. Plenty of Chapters use just a single word to sum up their identity (such as the "Rampagers" or the "Subjugators") while others use a proper noun in their title, such as the "Sons of Orar" (Orar being a figure in the Chapters history). However this is more difficult than may be imagined. The Battle-Brothers of the Space Wolves are ferocious and aggressive warriors. This includes artwork, short stories, and copies of fictional documents from the future. The rulers of the Imperium care nothing for the quality of their workers lives, only that quotas are met and output remains constant. A common feature of this style of warfare is the unimaginable cost in lives of taking any ground at all. Whilst enthralled by the Darkness, its victims cannot speak or communicate. Codex Supplements have their parent faction noted in brackets. Most Space Marine Chapters maintain their Fortress- Monastery on the same world they recruit from, but this is not always the case. Mighty battle tanks can smash through the wreckage of once proud buildings, but they are vulnerable to lone enemies armed with tank-busting melta weapons. Older variant symbols utilise an upside down delta (triangle) or an explosion symbol instead. Provided below are some example heraldic symbols: Space Marine Chapters employ a wide range of colours and patterns of their uniforms, and wear them with pride. Manage all your favorite fandoms in one place! No challenge to their status intended. 8th Edition Codex: Chaos Space Marines, Codex: Death Guard, Codex: Thousand Sons, Codex: Chaos Daemons, Index: Renegade Knights, 8th Edition Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, Codex: Grey Knights, & Codex: Deathwatch, 8th Edition Codex: Astra Militarum, Codex: Adeptus Mechanicus, Codex: Imperial Knights, Codex: Adepta Sororitas, Codex: Adeptus Custodes & Index Imperialis Articles, 8th Edition Codex: Craftworlds, Codex: Drukhari, Index: Xenos - Ynnari, Codex: Harlequins, & Codex: Necrons, 8th Edition Codex: Orks, Codex: Tau Empire, Codex: Tyranids, & Codex: Genestealer Cults. They are the God-Emperor's Angels of Death, and they know no fear. In the more than 10,000 standard years that have passed since the First Founding of the 20 original Space Marine Legions by the Emperor of Mankind, there have been 25 subsequent Foundings of new Chapters of the Adeptus Astartes; with the most recent, the 26th Founding, occurring in the year 738.M41, approximately 250 years before the current year, which in the Warhammer 40K universe, is 999.M41. The Ultramarines themselves follow the codex to the letter, and this is true of other Ultramarines Successors who strive to follow their example. Am I Space Marines adhering closely to the Codex Astartes are gifted of a supreme self-confidence, secure in the knowledge that they are exemplars of the very best qualities espoused by the Adeptus Astartes. One of the most common Trials takes the form of a duel between Aspirants, often to the death. Here are a few finally things you should NOT do when writing a Homebrew Space Marine Chapter: This is a very sticky issue with many people in the Warhammer 40K community. In writing terms, this is relevant because players may want to know how closely the new Chapter resembles its Progenitor. Campaign & Death Guard, Adeptus Mechanicus, War Zone Charadon Act 2: The Book of Fire. When it is first implanted within an Aspirant, the genetic sequence will work hideous changes on the warrior's mind and body; they revert to a primal state where their bones split and buckle, thick hair sprouts from across their body and their only desire is to gorge on fresh meat and glut themselves on blood. Many are based on a single homeworld and recruit solely from that populace, setting trials and tests for prospective candidates to weed out all but the strongest and the most faithful. home world? Since 7th edition, rules for each unit have been delivered on a datasheet (a concise page detailing all stats, equipment, options and special rules for a unit). Listed below are some tips of what to do and not to do, when creating a canon-friendly Space Marine Chapter, and hopefully help you to avoid the pitfalls and cliches that often plague many fanon-based Chapters. In many cases the predators are human, such as the gelt-scalpers that prey on the outcasts of hive societies, culling the unwanted for monetary reward. This usually occurs in three levels: This worrying trait has attracted scrutiny from Imperial authorities, most especially the Imperial Fists' over-zealous use of self-castigation. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Gene-seed tithing would be doubled for the next standard century to replenish the vaults. Some sport a single colour, applied to the entire surface of the armour while others use several colours, halved or quartered to produce a striking and recognisable pattern. As an example, listed below are some well known First Founding Chapters and their beliefs: The Chapter holds the Primarch of its Progenitor at the centre of its belief system, venerating him above all others. If you would like to expand upon the Grey Knights, you could write about a special detachment within the Chapter or something equally interesting. Commonly, a Blood Duel Trial is fought in rounds, with Aspirants fighting foe after foe until only a small number remain. Many ocean worlds are also codified as Death Worlds, their seas teeming with predatory life forms. Space Marine Chapters with a home world are its ultimate masters, with total control over their domain and any peoples living there. Though the valiant Space Wolf faced the Primarch, he proved no match for the might of one of the sons of the Emperor, and was slain. They have an overriding sense of duty and honour, and are driven ever onwards by a strong desire to right the many wrongs that have befallen the Imperium of Man since the heady days of the Great Crusade. is the Exorcists Chapter. Keeping the story moving forward and advancing the overall storyline makes for an engaging and exciting read. As before, these codices remain valid until superseded by newer versions (currently the oldest valid codexes are Codex: Astra Militarum - 8th Edition and Codex: Craftworlds - 8th Edition, released simultaneously). 500.M34 and 600.M35. The mightiest of the Imperium's armoured war machines Games Workshop has ALL the pivotal moments of their campaigns locked down. It is comparable in strength to an Ogryn. Some Chapters are afflicted by a flaw that transcends mere zygote mutation and comes to totally define them. The Space Marines are colloquially known as the "Angels of Death" in many quarters, in no small part due to the common practice of launching an orbital assault by way of drop pod. A Hive World, for example, may be an ash-blasted wasteland or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Scrimshaw is considered a solemn undertaking to the Astartes of this Chapter. Some Chapters deviate in character as much as organisation and tactics, such as the savage yet gregarious Space Wolves, while others break some fundamental principle of the Codex, such as the Black Templars, whose total numbers are thought to greatly exceed the 1,000 stipulated by Guiliman. After the invasion of their icy death world of Fenris, the First Battle of the Fang occurred between the two rival forces. Battle-Brothers, and so ultimately, units such as armoured vehicles are always deployed in support of the Brethren. Irreplaceable equipment, some of it dating back to the days of the Unification on Terra, had been entirely devastated, and priceless inner mechanics were now nothing more than useless wreckage. Perhaps the single most important consideration in creating your own Chapter is the source of its gene-stock, and how "pure" the Chapter's inheritance is. Therefore, users are not allowed to create Fanon Space Marine Chapters derived from these two expunged Legions. This comes with the added danger that much of the sort of lore the Blood Ravens seek is dangerous in and of itself, either as proscribed texts or things touched and tainted by the Warp. The populations genetic purity must be maintained, in order to conserve those qualities that serve the Space Marines purposes best. If he is a native of such a hellish place, the Aspirant will have some knowledge of how to survive, yet is shorn of all aid and divested of all but the most basic of survival equipment. Battle-Brothers that underwent a Hunting the Hunter Trial before being accepted in the ranks of their Chapter's Neophytes are utterly relentless when hunting their foes, and will continue a hunt long after others might give up on ever locating its target. In both cases, however, an Aspirant that has failed the Trial -- yet performed to the Chapter's satisfaction -- is rescued from the jaws of death by the Chapter's Apothecaries and judged worthy of progressing to the rank of Neophyte. Some results may at first appear to contradict one another, while others match up unerringly. Death Worlds are often thought of as deadly jungles, but might just as easily be ocean-bound planets. many years. Hraldir had come closer than any other since the time of the Emperor Himself at understanding the genetic nature of the Canis Helix. Addeddate 2023-01-05 08:09:17 Identifier codex-spyrer-hunting-party-warhammer-40.000-homebrew-codex Identifier-ark Macragge is a world of stunning natural beauty, with majestic mountain ranges and endless expanses of pristine forests. The name of a Chapter often describes it some way, linking to its Battle-Brothers' essential character or mission. During the Daemon Primarch's rampage in The Fang's fleshchambers he was confronted by Wolf Priest Hraldir. It is unclear from where this fear may originate, though many in the Adeptus Mechanicus believe that the source is a flaw in the gene-seed of the Chapter that originated some time after the death of their Primarch on Istvaan V. This flaw seems to be controlled or at the very least made moot by the increasing mechanical augmentations Iron Hands Astartes undergo. The only exception to this rule would be the creation of a newly Founded Ultima Founding Primaris Space Marine Chapter, as Archmagos Belisarius Cawl, the primary creator of the Primaris, was able to derive gene-seed from every First Founding Legion, which includes the lineage of Russ. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Horus Heresy: How to Build a Narrative Army. The Successors of the Legion maintain especially close relations, their officers all being members of the Inner Circle. In the aftermath of an arduous campaign a Chapter may be well below strength and require several years or even decades to fully recover. Some carry this notion through to a rejection of artificial augmetics, preferring death to the dishonour of concealing weakness with machine implants and totally abhor the practise of imprisoning a fallen warrior in the sarcophagus of a Dreadnought. Sharper eyesight and enhanced low-light vision. In many cases doing so would deprive the Imperium of a truly invaluable asset, for Feral worlders are by definition amongst the toughest and most accomplished it is possible to recruit. All Space Marines are the product of their genetic inheritance, benefiting from its blessings as well as suffering from its shortcomings, and the Imperial Fists are no different. Fleet-based Chapters makes their homes on vast space-going vessels. As the I Legion of the Space Marine Legions, the Dark Angels' gene-seed is one of the purest and least degraded of all. The Space Marine Apothecaries are capable of rebuilding a crippled body should the Aspirant be deemed worthy of acceptance, so most blood duels are brutal, no holds-barred affairs. $3300. It is said that the bitter rage of the Iron Hands was born in the fires of betrayal upon Istvaan V. The most horrific loss in that battle was the loss of Ferrus Manus, the Iron Hands Primarch. To pique one's interest, when writing about your own potential rivalry for your Space Marine Chapter, listed below are some sample feuds and rivalries. Just because there is a GW chapter that has something, doesn't mean it's a good thing to do for your chapter 'just because'. Some may construct their base at the very highest levels of the hive-city, in rearing spires, but most are likely to claim an isolated region far out in the polluted wastes. As an Iron Hands Space Marine matures, that hatred and fear grows ever stronger, resulting in more extreme mechanisations of the Astartes' body. To the average Imperial subject, even a single Space Marine is a sight of such awe and legend that the merest thought of rebellion is impossible to countenance. Then said 'magical Inquisitor' disappears as mysteriously as they appeared. Where human life exists in such an environment the peoples are often tough and resourceful, and ideal for recruitment into the Adeptus Astartes. Protracted siege warfare, whether fought defensively or offensively, is a form of war rarely practised by the Space Marines and generally left to the far more numerous armies of the Imperial Guard. But keep in mind, generally humans DO NOT trust xenos, simply because it has been hammered into them for millennia by the Imperium and the Ecclesiarchy, that 'Thou shall not suffer a xenos to live'. Contents 1 1st Edition 2 2nd Edition 2.1 Boxed set volumes 2.2 Codices 2.3 Campaigns and Supplements 3 3rd Edition 3.1 Revisions To do is not simply a matter of making the best use of the environment, but of surviving the very worst that environment can throw at the Battle-Brothers and even turning it against the foe. In order to have a Successor Chapter a homebrew Chapter must be both. With a culture that emphasises endurance and self-sacrifice, the Salamanders are renowned for their stubborn nature. Fresh-Faced New User I've always wanted to make a pony army for Warhammer 40k since I became a brony (as I'm an avid Warhammer 40k player, and I love the blending of passions), and after watching "Ponyville Confidential" and seeing Twilight's forcefield, the final pieces of said army . They maintain recruitment-chapels on various worlds spread throughout the Imperium. He came close to figuring out how to reproduce the gene-seed of the Space Wolves without any of its inherent flaws. Warhammer 40k. Because Feral Worlds are rough, primitive, and untamed, their inhabitants invariably provide excellent recruits. Throughout all the background we are given, from codices to Black Library books to artwork, there has never been a mention or an image of female marines. Human life on such worlds is either brutal, basic and short, or relies on sealed enviro-systems to maintain a high enough temperature to live in. These Space Marines adhere to the Codex as the model for their organization, identification markings and tactical doctrine. Should an exceptional source be discovered, some Chapters establish small facilities in order to watch over the population and test Aspirants, as is the case with the Black Templars Chapter. In earlier editions: a bestiary (descriptions of units, characters and vehicles with special rules and background information), alongside an army list (providing options and points costs for units in the bestiary). Of course, you can just as easily decide that the Chapter's origins are lost to antiquity and leave this part of its history obscured by the dust of time, lost to its present members. Even if the environment is capable of supporting life, the character of that life varies greatly from one world to the next. The Chapter holds the Emperor as the ultimate object of its devotions. The Codex offers a lot of leeway on many subjects, offering not a single solution to a given problem, but many potential courses of action. It is rare for such conflicts to involve the Imperial Guard or other military organisations, for the belligerents would not wish to draw the attentions of the Adeptus Terra, Both the White Scars and Raven Guard fall under this designation. Referred to as "the forgotten and the purged" it is known only that the missing Primarchs and their Legions are listed as having been "deleted from Imperial records." These forces might feature large numbers of rhino-borne squads, and sometimes the vehicles will have been modified to afford additional speed or range. While most Chapters take little part in the affairs of the population of their home world, some involve themselves to varying degrees. In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. The idea that outsiders are not to be trusted is drilled into the recruits from an early stage, and they are tested continuously to ensure their compliance until it becomes second nature. There is a big difference between aiding stricken refugees when there is no fighting to be done, but to stop in the face of a green horde to pick up a little girl's teddy is a no-no. Many relate to the Chapter's home world or its Primarch, while others recall some great victory the memory of which drives the Battle-Brothers onwards into the fury of battle. Feral worlds are those planets colonised eons ago, long before the Age of Imperium, which subsequently regressed to atavistic barbarism due to extended periods of isolation or other, less predictable factors. The Imperial Fists for example lack the Betcher's gland and sus-an membrane zygotes, their gene-stock having becoming unstable, and this trait has been inherited by many of their Successors, including the Black Templars. Hive worlds often fall into this category, especially the lawless underhives and the polluted ash wastes between the hive cities. Command bunkers, defence installations, communications nodes and logistical centres are all targeted, with Space Marines deploying via drop pods into the midst of their foe. In temperament, most Space Wolves are blunt and plain speaking, even to the point of giving offence to those not used to their ways. Some Chapters cede the administration of their subjects to a ruling class drawn from the population, issuing broad directives but maintaining their distance. In most cases, the Space Marines need to do little more than watch the wars, but in some instances they actively take a hand in fomenting conflict and strife. overwhelming force, from such an unexpected quarter, that no defence is possible and the enemy is smashed aside and utterly defeated. After this incident, the Space Wolves would forever remain the sole inheritors of the legacy of Primarch Leman Russ. They are often blessed of a calm self-assurance in the face of adversity. The right pauldron displays the Squad Specialty Badge, which indicates the specialty of the squad (Tactical, Assault, Devastator or Veteran) the individual Astartes belongs to as well as the number of his squad within his company. He will undoubtedly still bear the scars of the duel, and by them others will know of his ferocity and skill. Where the Space Marine Legions had once served as the Imperium's primary frontline military forces, that role was given over to the newly created Imperial Guard, which had been created from the remains of the Imperial Army in the wake of the Heresy. The hunt may last days, weeks or even longer according to the conditions of the Trial and the weapons the Aspirant can either find or fashion for himself. By removing the dangerous failings of the flesh, the Iron Hands believe that they are eradicating any threats to the eventual dominance of Humanity over the galaxy. The Flaw of the Blood Angels has also been attributed to a combination of the genetic defects in the Legion's Omophagea gene-seed organ implant, and the psychic disturbance created during the final seconds of Sanguinius' life. Below is listed some example allies for your Chapter: Below is listed the most common enemies for your Chapter: Every Chapter has a battle-cry, the single emboldening call voiced by its leaders as they lead the charge on the foe. The Raven Guard is one of the original First Founding Chapters of the Space Marines and was originally the XIXth Space Marine Legion before the Second Founding and the adoption of the Codex Astartes. Habitable worlds are a scarce resource in the galaxy, and Mankind is not the only race to have called many worlds home over the aeons. In the aftermath of the purge, there is likely to be a period of severe oppression in which thousands are put on trial and executed. Such Chapters often maintain close links with the Adeptus Mechanicus, and the Omnissiah is likely to feature to some degree in their religious practices. Warhammer 40K: Is GW Secretly Working On A Traitor Guard Army? Whatever path the Aspirants take, the Chapter learns much about their potential recruits. For example, a battle-brother from a Chapter created using the genetic inheritance of the Ultramarines, would more than likely be a Codex-oriented, and have the same demeanour and traditions as their Progenitors. For 10,000 years, the sons of Ferrus Manus have stoked the unquenchable fires of hatred, drawing strength from their bitterness and awaiting the day of their Primarch's return. Entire continents become crossed with trench lines thousands of kilometres in length. Few planetary militias will stand idly by and watch as Imperial Guard units from off-world conduct pogroms against their kin and burn their homes to the ground. The following Demeanours are intended to represent the characteristics that might be displayed by Chapters that have some measure of their own tradition and history, yet still maintain some links with their Progenitor and other Chapters. This article, How to Create a Homebrew Space Marine Chapter, is part of WH40K Homebrew Wiki's "Guide" articles. The battle-brothers of the Raven Guard Chapter launching a lightning assault.